leave more room for fun. I would say half of the map is made of what seems like areas meant for dueling. There are a few typical dueling areas - an arena over a pit, an arena in the center of a junction, etc. There were two areas in particular that caught my attention - vertical duels. There are two vertical shafts with a lot of ramps/cutouts on the way up. I think these could make for some interesting duels. Also, great work with those caves. They look nice. ;) The atmosphere isn't bad. It's the classic academy feel, but it would seem that everything is underground. There is a very open feel...underground, yet open. Not a very common theme. There are a few unique activities here, such as an entire area devoted solely to strafe jumping. If you don't know what that is, search for Jedi Academy strafe jumping on youtube. Now, I personally don't see a point to jumping over a pit repeatedly, but if you add in some other players, I'm sure it can get interesting. On the downside: The brick texture looks a bit too CG. It could use a few more modifications. Specifically, the shadows are way too pronounced. It should have a little more grunge or dirt on it, and a much smaller shadows. The architecture is [i]slightly[/i] boxy in some areas. It's not bad overall, but some areas could use a bit of sprucing up. :) The pit has a skybox under it. I don't know what could be done about that...probably would have looked nice with some cliffs instead...or maybe just blackness. Anything but a skybox. If you're a collector of JK2 maps, this one's worth a look. Check out the screenshots and decide for yourself. New textures: Yes New sounds: No New music: Yes New models: Yes ~Dretzel
This map isn't bad at all. In fact, looking at Acrobat's previous work, I would have to say this is much improved. Let's get right to the juicies. This place is nice and big. I like big maps, they
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