After so long since Midgar v1, Szico VII has brought us Midgar v2 with lots and lots of improvements. I beta tested version 2 a while ago and Szico has added alot more since then, whether you've
This is a pretty nice CTF map, made especially atmospheric by the ambient wind sounds and cool lighting in the bases (especially the red one) and in conjunction with the ominous architecture -
I think over the next few months or so we\'re gonna see alot more Episode III maps, this is the Emperor\'s throne room on one of his ships. I\'m quite a fan of nobodymrb\'s work, I\'ve downloaded
Escape from Yavin IV has got over 4000 downloads in with in two weeks or so, prooving to be quite a popular single player mod. Darrow Linder has decided to release the .map and script files to see
No, no, no. Please don\'t do Bespin Shafts! Don\'t get me wrong. I appreciate the effort. Two of my favorite maps from JK2 have to be Nar Shadaa Streets and Bespin Shafts, but not like this. Mace
I want to like this duel map - I really do. But I can\'t. I love Hoth and would really adore a map made that\'s just like, a sprawling white land for me to explore. And while the map looks good at
Bah! Bah, I say! Wedge was making this map for JK2 and ended up only releasing it for JA. Well, I\'ll review it anyway. :P Wedge is one of those mappers who you wish were more prolific. I count
... I really don\'t know where to start. It\'s been a while since I\'ve shredded a map from the beginning to the end of a review, but here goes. As harsh as this may sound, Mace, please - stop
It\'s often that I like duel maps. They\'re easy to like because the mappers get to use greater detail with less impact on FPS and whatnot. Swampster does not have a good track record with me though.
Okay, so ... the first screenshot doesn\'t look like much. Instead of having you guys guess, I\'ll just tell you what it is. It\'s the door. When you spawn in this map, chances are you\'re going to