I reckon everyone who has seen the original trilogy will remember cloud city, and anybody who even [b]vaguely[/b] remembers JK2 will recognise some of the texture themes and style in this map. You’ll
Ok well. I started off in a nice and big courtyard. There was some real impressive architecture like some cool designed beams, some stair decoration and even some cool roundish trees, which
Well, you know how the saying goes, the best things come in threes, or something like that. Lets take Ships for example, the three great White Star Line ocean Liners and sister-ships Olympic,
Why do all space station maps have to be imperial? Can't we just for a change, have a spaceship that isn't imperial? I think the Tantive IV map is the only non-imperial shaceship map I've ever
Oh boy, another clan map. Before I started playing I made a list of things that I thought would be in the map. Council room? Check. NPC spawning room? Check. Armoury? Check. Bar? Definitely. Duelling
Ooo boy, this is certainly a large map, with lots of secret areas too. Whilst the quality of mapping is fairly good in this map, it seems to me as if the author has tried to cram too much into this
I'm going to tell it to you straight. There was [b]nothing[/b] in this map which I could find to praise. Absolutely nothing. With the slight exception that the secret entrance to the 'Mapper's Room'
My review of the original version: [quote]Wow, I have to say, that I haven't heard music as soothing or peaceful as the one used in this map for a long time. It's so good, it managed to make what is
\'Haunted\' is more the word I would use to describe this map, although don\'t go thinking Doom3 or anything like that. No, this map is the kind of haunted that you\'d expect to see on some kind of
You can't usually expect much from a 2-day build map, and this map shows. However, it wasn't as bad as I had originally thought it would be after looking at the build time, at least not in the fun