Stance mods are all the rage today, and this one is for pistols. Now, I'm assuming the intent was to go for a standard tactical stance, but the mark fell a bit short. Personally I've never held a
Soooo, stance mods. I don't think we've ever had any for the meditate emote before. Stance #1 is (allegedly) Darth Sion's meditative pose from [i]Star Wars: Knights of the Old Republic 2[/i], the
I’m not sure if I have ever reviewed a saber effects file before, I might have done, but I am always forgetting things. :P So I was most surprised when I saw what this ‘saber trail’ effects mod did.
So many files, so little time.... Bottom line is, within this file elements of the animation file for the game's models are changed, to have poses/stances resembling Knights of the Old
Ah, I was wondering how long it'd take for the guns to be "fixed". Surprised it's taken so long, actually. Basically what this mod does, is fudge with the ammo counts and firing rates. -
After a number of failed submissions due to what I'm presuming to be last minute spot bugs and other miscellanea, OJP Enhanced 1.2 finally gets to JK3files =_=. At this point, I just decided to do
Here Kahn D'halaine brings us a cool new mod. As the name suggests, this mod replaces some of the sounds various characters make, with better ones compiled from various other mod’s and games. The
And so following on from Desert NPCs, DarthWhoCares decided the Rebels and Imperials needed a helping hand, and so made a pack of new NPCs with increased AI stats. Now, be warned, there's a lot of
Being a very big fan of Knights of the Old Republic (as I am sure many of you will have realised by now :P) I was happy to see this mod in the waiting list. Basically what it does is change the saber
A simple NPC pack for your spawning pleasure. General summary, the majority of the NPCs are 'extras', they'll stand around in the background. Useful for shooting movies without needing thirty