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Jedi Knight: Racing (Update)

Добавил: The DSystem
2003-10-04 22:10:00
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for the game! One of the features of JA that I think we all looked forward to was the use of vehicles, like swoops. It didn't take long for Chrono to give birth to the idea of JK Racing! Well, why not? So add to those new game types, JKR - JK Racing, where you and your friends spawn onto a large race track, set in Tatooine where four swoops await you. Jump on one of the swoops available and speed off down the raceway. Swerve in-between large pillars, take sharp turns around a rock, then either follow the arrow around another turn, or risk plummeting to your death by taking the short cut over a deep chasm. Defeat your opponents by being the fastest and reaching the finish line first, or by being the most deadly and just doing away with your competition. Once all of the swoops are gone, just restart the map to have four more. Or, according to the readme, you can just enable cheats on your server before starting up this map and then spawn as many swoops as you need for a good race. (Oh, and there's rumor of a hidden swoop with guided rockets, but that's all I can say about that.) The map is obviously Tatooine. The track itself is challenging and fun. Is it much to look at? Well, who the heck is looking at their surroundings when they're trying to stay alive in a race like the ones that'll take place on this map!? I love this concept. When testing this mod/map with the others, it was just, so much fun. I can't wait until others make more maps like this to add to the JKR game type. "Wait! I don't know how to make maps that will spawn NPC Vehicles into JA Multiplayer maps!" You don't!? Well, lucky for you, Chrono has included a very detailed tutorial with his mod and map! All you need to know is the basics of making a map to be able to make your very own JKR map! I'm sure there are already some concepts of a JKR map of Coruscant, where we'll be riding swoops high and low and in and out of buildings. Who will be the first to recreate the Podrace track from Episode 1? There are so many possibilities now with Chrono's mod. Great work, I look forward to seeing more of Chrono's JKR maps and more from the community! Bot Support: No New Textures: No New Music: Yes Game Types: Um, JKR (JK Racing) ~AmosMagee[/quote] The biggest, and most noteworthy change in this update is that Chrono has found out how to make the swoops respawn themselves. This makes the mod fully functional, without cheats! But then again, that doesn’t mean you won’t need cheats if you want to see something… special? :D I’ve been with this mod since it’s early days, and it is just wonderful to see it blossom as it is right now. I noticed something that could become a problem. I moved one of the swoops not too far from the starting line, and destroyed it, right? Well, 2 of the other swoops also caught on fire and exploded. Well, due to the swoops respawning, this resulted in an endless cycle of the swoops spawning, catching fire, and exploding. I’ve included a few screenshots below to show this. Maybe in the next update, if it’s possible, delay the time between the destruction of one machine and the spawning of the next? Also, if you wanted to have organized races, then you’ll have to dig around, play around, or find some way to not allow the vehicles to move until after like, a 5 second countdown or something? Maybe it’s not possible, maybe it is. Either way, if this is to become a serious thing, then it will be necessary. ;) I really like this mod, and it could be one of the top mods for JKA as it is! But of course, there is always room for improvement. So, I look forward to even more updates and upgrades, and soon, maps! For all of you, like myself, who wish the best for this mod, should step up and help the cause by making some darn maps! Chrono’s tutorial is very detailed, and should help you to get on your feet making a JKR map. I guess what I’m getting at, is this is a simply [b]wonderful[/b] first modification for JKA. I bet Raven is kicking themselves for not having thought of this. Keep up the great work, Chrono. :) ~Lord Griever~ [b]Bot Support – No New Textures – No New Music – Yes Game Types – Um, yeah, still just Jedi Knight Racing[/b]
M.Chrono brings us an update to his Jedi Knight Racing mod. Check out Amos’ review of the first version: [quote] Jedi Academy isn't out for even a month and here I am introducing a fabulous new mod
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