Clash of the Titans adds 14+ entirely new units to the game. Six of these units are so called Titans; Powerful (and expensive) end-game creatures, one for each of the six races. Most of the other units work best as support companies (For example: Try
This mod was created to address the following balance issues: *Human econ is too weak *Haroun archers are weak too *Nationalists bonuses were too weak *Kohan and support archer don't deal enough damage *properties such as 'armored', 'agile' and
To install just unzip to your kohan2 folder (if a "data" folder already exist, rename it before extracting this mod) Overview: Here are some tips to see what the new gameplay will be: * 2 new support unit for each faction * healing is muc
WHAT'S NEW? *Terrain modification to allow a smoother gameplay on difficult terrain (bonuses still apply, modification was symmetric w/exception of grass) *Each faction has allied with a new race i.e., haroun, gauri, etc.. *New KAG colors done in
Kohan II - Kings of War Version Release Notes =============================================== Version 1.2.3 =============================================== SUMMARY OF CHANGES ! Improved tooltips on hero floater icons. ! More s
Kohan II - Kings of War Version Release Notes =============================================== Version 1.2.3 =============================================== SUMMARY OF CHANGES ! Improved tooltips on hero floater icons. ! More s
Here is a summary of the current changes for patch 1.2.0. A beta patch is available at the following link for those users who wish to help test the changes. http://www.timegate.com/forum/showthread.php?t=9476 Overall Hero floater tooltips now
Update Kohan II: Kings of War from v1.1.4 to v1.1.5 with this patch. Summary of Changes: Some stability improvements added Added a new Decals performance option. Improved performance in several systems. Fixed several possible networking