This is a rogue module, where there is not a single necessary battle, yet you could kill hundreds of guards. You can achieve up to seven different endings as well. EXP is awarded for sneaking by guards (through scripting), and for killing guards so skillf
Subterra: The Underground City Mischief at the Docks A Neverwinter Nights module Author: Wydraz Date: 6/28/2002 email: wydraz@nycap.rr.com website: http://home.nycap.rr.com/wydraz/subterra/ --------------------------------------- INTROD
In this version I have 1) gotten rid of the 'slang' (I did leave some humor in, but there is a lot less of it) 2) increased the number of encounters 3) added wandering encounters 4) placed a few respawning encounters 5) made the stronghold a no rest
Stargate Part I: Bandit Country Description: --ADVENTURERS WANTED-- The town elders of Merry Weir are fed up with the frequent bandit raids from Mount Ziad, which have forced many locals away (including the resident mage shopkeeper). Therefo
****Siege Of The Witch Elves**** This Module requires the Community Expansion Pack Version 1.01b installed to work. You can get the Community Expansion Pack here http://nwn.bioware.com/players/cep.html Siege Of The Witch Elves is a high act
Evil has taken over the local graveyard. Townsfolk and children are missing, the dead walk freely among the graves and crypts, and no one knows why. Unravel the mystery of the Shirewood Graveyard with your friends.
Evil has taken over the local graveyard. Townsfolk and children are missing, the dead walk freely among the graves and crypts, and no one knows why. Unravel the mystery of the Shirewood Graveyard with your friends. Features: Fully interactive world,
The other modules are not yet complete; the next one should be available in November 2002. An action-packed adventure for starting characters, Shipwrecked is filled with lots of mystery, surprises, and a cliffhanger ending! =-=-=-=-=-=-=-=-=-=-=-=