Sleeping fitfully through the night you wake up and find that you are in a totally different world. A world filled with secrets, and intrigue. Friends and foes. Triumph and damnation. Where are you, and why are you here? Answers come only at a price.
What drives certain people to seek out excitement and danger and really wild things? Enter Stout Village, where this question becomes unusually important, and extremely dangerous. The quiet life is about to be interrupted by hordes of undead, loud ev
Of course, the southern border is left wide open, nobody to the west really wants to invade us, security is largely a joke, the whole thing revolves around a magical barrier to augment the stonework and a hundred bloodthirsty orcs are about to descen
The dramatic arc of Penultima's fate comes to a close in the ruins of a dark castle... Good luck. You'll need it. (Now available in final release version 1.0.)
Daily living is routine; walk the dog, milk the cow, feed the chickens. Only now, the poultry want a little more than seed to feast upon... Swarms of enemies await you in the depths beneath Johnson's farm. Lots of combat here, dungeon exploration sty
.-----------------------------. | P E N U L T I M A | | ----------------- | | A Campaign for | | Neverwinter | | Nights | | | | by stefan "twoflower" gagne | | twoflowr@pixelscapes.com | | copyright 2002 | | | | MODULE #3 : HAZARD PAY |
.-----------------------------. | P E N U L T I M A | | ----------------- | | A Campaign for | | Neverwinter | | Nights | | | | by stefan "twoflower" gagne | | twoflowr@pixelscapes.com | | copyright 2002 | | | | MODULE #2 : DEWEY'S DECIMA
.-----------------------------. | P E N U L T I M A | | ----------------- | | A Campaign for | | Neverwinter | | Nights | | | | by stefan "twoflower" gagne | | twoflowr@pixelscapes.com | | copyright 2002 | | | | MODULE #1 : PEST CONTROL |