Yes, we skipped a build. You can search the forums for build 15 if you really want it, but we felt it had too many bugs to be released publically, so here we are now with build 16. What's new since build 14? The key things would be new player mode
Yes, we skipped a build. You can search the forums for build 15 if you really want it, but we felt it had too many bugs to be released publically, so here we are now with build 16. What's new since build 14? The key things would be new player mode
Yes, we skipped a build. You can search the forums for build 15 if you really want it, but we felt it had too many bugs to be released publically, so here we are now with build 16. What's new since build 14? The key things would be new player mode
===================== CONTENTS OF THE PATCH ===================== The patch includes a file called "PAK1.PAK". I fixed some content, more specifically the mystical "disappearing prisoners"-bug in DOD2_2.bsp. Some people have reported thei
A new level for Quake2 deathmatch. It's nothing spectacular, but it's fresh terrain for Quake2. id base textures, most weaps, a quad, a pent, and reasonable r_speeds.
The lOkO bot is a Quake2 deathmatch/CTF bot with it's own whack weapons mega mod; you can turn off the weapons mod and play straight Q2 deathmatch, emulate the lithium mod or completely customize game play. The bot navigates jump pads, wind tun
» EGL v0.2.1 beta2 By: Echon @ 06:03:25 AM This is mostly a bug-fix & speed-up update for beta1... Doubled the maximum number of skins in the player configuration menu. Doubled the maximum alias value length. Changed r_noTexture to something