Q2 LOX adds many new weapons and features to the game. All the weapons are available as "alternates" to the normal weapons. Once you grab a normal weapon and select it, select it again to get the alternate weapon. (Select it again to return to the
LTK 1.25 30 March/Apr 2006 - Bot's check their location from time to time, so they arent lost in their own route table. - Bot's "fly" less, but still a issue. - Bot's use the scope again. - KnifeWar added as a game mode (beta). - Improv
An update so quick? Yup. I was informed of a (very annoying) bug with lightmaps in Quake2 maps. I went ahead and made a release because the goal of the LAST release was to get the bugs out of the way before I start coding on the scripted GUI system.
An update so quick? Yup. I was informed of a (very annoying) bug with lightmaps in Quake2 maps. I went ahead and made a release because the goal of the LAST release was to get the bugs out of the way before I start coding on the scripted GUI system.
TSS is a large deathmatch level for Quake2 FFA and team dm. It's dressed up in industrial and gothic textures by Lunaran, Yogi, Rorshach, Musashi, and others.
Great railshot to take out enemy invu. Note that the movie contains only one action (one recam and two replays). Length: 1m5s Size: 25 Megs Resolution: 720x420 Codec: XviD
Just run it with the path of the quake1 paintball .map file as a parameter, and it will create a new version of your map which should be almost totally converted for DP, as oldmap_q2.map. Undoubtedly your map will have a few unconverted textures, as
This is a .map which you can use to get a better understanding of how to make maps for Digital Paint Paintball II. It includes support for 1-Flag and 2-Flag CTF as well as Deathmatch.
This includes BSP along with all the necessary .wal textures, compilers, and anything else you need to get started. Extract to C:BSP. See included install text for details.
Yes, we skipped a build. You can search the forums for build 15 if you really want it, but we felt it had too many bugs to be released publically, so here we are now with build 16. What's new since build 14? The key things would be new player mode