After learning what to do and don't do in a map, my third effort was much better. Turned out to be a pretty good 1v1 or 4 player ffa Gothic styled map. I got some pretty good comments on this map, and was featured in the ..::LvL and Planetquake map p
My second map, this time not a space map. Turned out to be more of a team deathmatch map. Didn't turn out as well as I had planned, but I did learn on what you do and do not do in maps like this. Too many doors and bad item placement made people turn
Lots o' FragsMy first released map to the public. I really enjoyed the space maps that came with Q3, and decided to make one myself for my first map. Despite all the bugs and errors in the map, it does play pretty well. Makes a good change from the u
- Release Information - ----------------------- Date : 11 June 2006 Notes :- This map is intended for use with CPMA (www.promode.org). To encourage players to get and play the CPMA mod, some textures have not been inc
Version 1.33 of the Challenge ProMode Arena mod. This release is a full version except for the maps. You MUST already have all 7 CPM map packs to use this version of CPMA. You do not need to keep ANY old versions (z-cpma-pak100.pk3, etc). What's new:
A medium space map from Nunuk that has quite a bunch of launchpads and bouncepads. There are a few innovations in this level, like 180 degrees jumpads, that give a very fast and nervous player movement.