Large indoor outdoor Map, with high detail inside; intended for advanced players. The map is a considerably expanded version of Q3dm17 and it is designed to be used for capture the flag in addition to death match. In capture the flag mode it should b
The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance. Version 1.0 ================================= New features: * Alternative cell shading algorithm (white texture). You can try usin
CPMA 1.34, 26 July 06 You MUST already have all 7 CPM map packs to use this version of CPMA. You do not need to keep ANY old versions (z-cpma-pak100.pk3, etc) As always, READ THE CHANGELOG FIRST. What's new in this release: Notes for version
A remake of the classic Quake level of the same name, Spill the Blood is all about fast paced CTF action. Sharing the exact layout of the original, this remake never skips a beat. The two bases are kept watch by the two dueling planets that float sea
The winning level for the CGC Level Design Competition. A heavily detailed level with an interesting layout makes it the complete package. Uses a combination of different texture sets to give it the look of an old industrial base set inside a mountai
Highly detailed areas combined with an original layout make up that which is the Station 52. Gone through so many changes since its first incarnation that only one section of the original layout remains. Fast-paced action is what Station 52 is all ab
Deathmatch map textured in the HH3 clockwork texture set. Plays pretty well with 4 players, but best in 1v1. Some people have complained on the bots not playing that well. They play fine on Hardcore difficulty. - Quaker-X