Deathmatch level for quake 4. Bot support included. Powerups are placed throughout the map but there\'s not too many which is of course a good thing ;)
The Omni-bot only so far works for the listed maps below: q4ctf3 q4ctf5 q4dm1 q4dm8 q4dm11v1 The Omni bot doesn\'t do any motivated path planning, they just explore the map and shoot at
A remake of \"heat\" from the old Kilnet LAN Quake 2 days... \"HEAT\" is a bad place, in which I encourage bad things to happen. I tried to make it feel \"hot\" in places, like the original, and it
--------------------------------------------------------- Game : Quake 4 Game Mode(s) : CTF and Arena CTF Map Title : Dueling Keeps Filename : duelingkeeps.pk4 Beta Release Date : n/a URL download : n/a Release Date : 14 December 2005
Simple map taking place in space. The layout is fairly simple but does indeed provide good and fast gameplay. There are several levels which can be reached by means of jumppads which are randomly placed throughout the map.
This isn't supposed to be huge. Your gonna have your bases, your central place, and thats all. I'm very much going for the simple style used in maps like Vortex portal. You know, those VERY quick flag runs.
Hello, Spectra from =EKM= clan with another map for all you ctf players. I think everyone who played q3 remembers this pub favorite. I was working on this a while ago and stopped, But now decided to release it. Theres really nothing more
Some of the key features we’ve got in the 0.71 beta of Q4Max: Competition support: standard modes, referees, warmup and overtime modes, automatic demo recording and screenshot (server forced or client option), competitive settings GUI, high vis we