This time I'm definitively damned for sure... I wasted 17 days of fullvis just to generate HOMs that did not exist on the fastvis version of this project... So after one year of work, I decided to release it as is... without trying to solve HOMs,
This time I'm definitively damned for sure... I wasted 17 days of fullvis just to generate HOMs that did not exist on the fastvis version of this project... So after one year of work, I decided to release it as is... without trying to solve HOMs,
sm141_gb (Hate) slightly touched up and re-released for id1 instead of Quoth. 5% nicer lighting and 20% more gimmicks. Yay! It's not a good-looker, just a DOOM style onslaught really. It happens to be the type of gameplay I like - others might ha
Note: Don't forget to get Quoth and Quoth 2 installed. Yes Gentle Fraggers, at long last the Base Pack Project has died a long, tormented and obtuse death. Damn. I wanted it so badly, but what can you do? Release your map as a standalone, that’s w
Hot on the heels of LTHSP2 "Backwards Compatible" comes the sequel "Forwards Compatible", only seven years later! Basically I made this about three years ago now, and never got around to really finishing it up in a way I was happy with. Still, it
It's time for METAL! I've wanted to make a classically runic metal map since I started mapping. The first map of a planned runic metal episode, I Pity Thee Not has been delayed in an almost complete state by - among other things - work on Quo
Please use an engine with lit file support, i.e. FitzQuake (Recommended), JoeQuake or Darkplaces! Quite a big map, primarily idbase, there are 306 monsters on hard! Thanks to all those who helped!
My last work, my sixth deathmatch quake map. Now is time for dspdm6 and this time is titled "Blood Hunger Doctrine" (thanks JohnNy_cz for help to choose the title). The design of this map meets the feeling painkiller graphical style and the g