My last work, my sixth deathmatch quake map. Now is time for dspdm6 and this time is titled "Blood Hunger Doctrine" (thanks JohnNy_cz for help to choose the title). The design of this map meets the feeling painkiller graphical style and the g
After five days of the release of dspdm6, today brings my seventh map (dspdm7). The title for this new map is "The Modern Egypt". Is specially designed for 2on2 combats...
First pieces of this map were done maybe 2 years ago. I worked on it and then forgot about it so many times. Now I am satisfied even with the looks so I am releasing it. Can be a fast full forward map but also very tactical. Hard to compare with any
It used desolation wad textures + star-sky4 (for sky :P ). It should be avalaible tonight on a european QWer server (still don't know which server BTW). Please note that fog rendering is different between engines (e.g Fitz, aguirRe's engine,
A conversion of one of my old Q2 deathmatch levels to Quake, but with added single player fun. I knew nobody will play it if it were pure DM so I added a small SP mission. There's probably about 5-15 minutes of gameplay in there, depending on your sk
DarkangelUK has released his first map for Quake 4, called Terminal Velocity. Going with a Quake 3 style of design, the level is an open space Deathmatch map, best suited for 8-10 players. Contact information is available in the pak file.