SM100 is done! Three maps by Generic, Pulsar and Zwiffle grace your monitor this week. Generic's map is a whole temple of fun, while Pulsar's is a whole cavern of surprise! Zwiffle's is a dungeon, with no lighting, not a lot of fun and no surprise.:(
W00t! SM98 and SM99 are finally released! A total of 10 maps over 2 weeks is pretty good! It's a pretty fat pack, showcased by some regulars and new speedmappers neg!ke and Than. SM99 was officially themed "No Theme" but the boys decided to go with "
There are 4 great maps this week, worked on by regulars Headthump, Tr0n and Zwiffle, accompanied by none-other than missing teenage daughter, RPG. This week there's sort of a chain in maps. You can play them in any order you want, or you can start wi
Another great week of speedmapping! This week, we decided to run Deathmatch maps as the theme, make the timelimit strict (but everyone except RPG used an extra 30 or so mins to finish up), and play the maps directly after the event. A great time was
Decent week here. Theme brought a ton of differant ideas of what 'Massive Scale' is. Newcomer, Paintsniffing Joe, made the player massive. Speedy made a map with massive pipes and massively tough Shambler battles. In a return appearance, Starbuck mad
We make the speedmaps you play them ok? Scampie make one, it good. Zwiffle also make one, it DM. Windlash appear at last minute and make his first one, welcome Windlash. Scampie sleep now, enjoy maps!
No theme this week... instead, the timelimit of 100 minutes was strictly enforced! Kind of a change from other weeks, but we have 5 maps thare are just as good as those done with twice the time! czg made a confusing little maze map where I get los