Are you a developer? Want to check out the source code for ToeTag? It’s written in Objective-C and makes heavy use of the Cocoa framework. It’s a native application written for OSX and contains pretty much everything you need to have a bash around
FImg is pretty much the best image utility for Quake modding, particularly when it comes to sprites. This new version fixed a bug in FImg as reported by Rich regarding an odd flipping issue.
This front end for ProQuake has an amazing number of capabilities, removing every major headache from Quake ... bar none. Capabilities: The ProQuake Launcher contains a built-in Quake Name Maker and is bundled with a pre-configured server brows
This release fixes a lot of bugs and adds some new features, especially shading and translucency to GL, models rendered in GL, and configurable keyboard layout. Some important bug fixes include the handling of surface flags in the surface window and
After 8 years, here's a new released of the BSP Quake Editor. I've added many features that I've always wanted in BSP, such as cleaner 3D rendering, mouselook, handling of the mousewheel and drag-navigation in 2D windows.
MultiEx Commander makes it possible to extract files from and import into hundreds of game resource archives. Most games use large files in which they save all necessary files. This usually includes sounds, music, graphics, scripts and code. With Mul
Quaker is a front end loader for Quaker and Quake II. It can also act as a front end loader for games that have use the Quake or Quake II Engine (such as Hexen2, Sin, Kingpin).