The version of Venice has been edited and the "tc rc2" edition has been born by chavo: - first half of the map is more compact - more paths/new ways to the objective - 1 new axis spawnpoint at south - objectives destroy by dynamite instead of
//**********************// // Quakejump // //**********************// This map is dedicated to all those at ID-Software and Splashdamage who developed Q3 and Wolfenstein-ET. Thank you! Tools used: - GtkRadiant 1.4 - GtkRadiant 1.5 - Phot
A new version of the BoBot AI Mod for Wolfenstein: Enemy Territory has been released. The mod supports a large number of maps and includes the following feature updates and fixes: -Engineers Bots use the grenade Launcher -Engineers plant and d
ENGLISH VERSION =================== Wolfsrudel Final Channel Log Wolfsrudel is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Mapname: wolfsrudel Overview: Timelimit: 20 min Axis res
~ Download ~ The Allies must steal a Radar Prototype out of an Axis Castle and Escape with a Truck. frost_comp_b2 is the competition Version of frost_final. Changes are: North Tower destructible Wall is moved to the Front and some of the
Wolfsrudel Beta 2 Channel Log Wolfsrudel is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Allies Target 1. Dynamite the Maingate 2. To disable the Radarstation steal both of the Radarparts
------------------------------------------------- VERSION: Final ------------------------------------------------- Too many changes to mention. ------------------------------------------------- NOTES: ---------------------------------------