The RoN Clan | Realm of Napalm presents it's fifth map named RoN Sniper Gigant. The scenario of this sniper-map is an introspective harbor-city. Developer of the map is ex-member Conflict. Major/minor changes and bugfixes made by #RoN.et'cl4ym4n?
Axis snipers have been deployed near a desert canyon. The Allies must send a crack team of snipers to defeat them. This map is designed for Jaymod Sniper War only!
The axis went into an ambush by the allies and the only vehicle was left is the tank. Axis have to escort the tank into the allies base. Then the tank wil blow up the main gate and the axis can destroy the generators. Allies have to prevent this all.
Scoring is as follows: The team scores one point per second for each player on the roof. Scoring is doubled at the tip of the antenna. An annunciator sounds every 10 points, and each team has a unique sound. The current score for each team is dis
----------------------------------------------------------------- [UJE]Farm sniper b3 ----------------------------------------------------------------- Map made by [UJE]Niek -----------------------------------------------------------------
ENGLISH VERSION =================== Wolfsrudel FINAL FIX Change Log Wolfsrudel FINAL FIX is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Mapname: wolfsrudel_final Timelimit: 20 min A
Facility31_b1_patch.pk3 This is a patch to repair/fix the missing command map icons, no changes to structural or detail layout. Also included is new counteragent models and limbo icons. Game script was altered to reflect the new changes, but ga
Map made by [UJE]Niek http://fastox.fastfrank.speedxs.nl:81/ujeclan/ --New map-- --UJE_castle_sniper_b1-- I've also made some waypoints for omnibot for this map UJE_castle_sniper_waypoints For more information on Return to Castle W