This is my map which I'v been working on. Feel free to comment and suggest stuff to throw on the cave floor (its a bit empty). The map is divided into three main sections. The village, tunnel and castle. Connected by a cave and catacombs. ..its
------------------------------------------------- Basic Information ------------------------------------------------- Remake in March 2006 by Loffy, of Drakir's map "Eagles" from April 2004. Original author: Rikard "Drakir" Lindgren (lindgrenr
------------------------------------------------- Basic Information ------------------------------------------------- Designer : Kamikazee, Gerbil (original RTCW map, not related with ETH2 other then giving permission for it) Web Site : none yet
=============== Map: Kinf Of The Radio Author: B0n3g1b - bo-n@ukr.net Visit for update: http://wet.ho.com.ua ------------ Instructions: Place "kotr.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7 Build time: 10
__bridges__ readme: March 2006 __bridges__ is the final version of the bridges_betas ET map, project, hobby, saga - by Neil aka mrfin. It took a good while to complete (started in late summer 04) but time for such things has been limited for me
Steal and transmit the documents! - Escort the churchill tank to gain acces to the tunnel area - Destroy the tank barrier #1 - Open the gate - Destroy the tank barrier #2 - Build the assault ladder - Destroy the brick wall - Destroy the axis C
=================================================== Title : Marrakech Streets Date : 27/8/04 Filename : et_mor.bsp Author : Fix Email : andrew@pwrr.freeserve.co.uk Description : Allied intelligence has learned of the existence of Operation Hi
This is my map which I'v been working on. Feel free to comment and suggest stuff to throw on the cave floor (its a bit empty). The map is divided into three main sections. The village, tunnel and castle. Connected by a cave and catacombs. It's an
Well it is my first map... It isn't ordinary WW2-styled map it is- crazy (a bit). The map is simmetrical so objs are similar: allies must destroy "Axis Fatal Machine" (vending machine with cola) and Axis must destroy "Allied Fatal Machine" (mac
The concept stays the same: 1 arena, 2 teams. Whilst et_headshot was a total reskin, this one closely resembles the original mml_headshot map for RTCW in looks. New is that this map has a way of determining which team has won, autoclears the aren