This is the mp_beach map that came with the full retail game (and the RTCW MP Tests), however, this is the [b]Checkpoint[/b] multiplayer mode version by daz. Enjoy! [b]Updated January 18:[/b] This
This is Hotshots first released map(beta) and it's looking very promising, it aint a simple deathmatch or capture the documents style map. It's more of a assault mode map, you gotta take over the
Like the Infected map you have to load this one from the console by typing /map cp_trenchstorm Like the Infected map this is more of a DeathMatch style map but with the inclusion of flags. The
Here\'s a cool DM style map in the style of an arena. It\'s great for private / scheduled matches and needs someone to be admin / referee t oopen the doors. Other players can hang out on the upper
This is just a simple terrain, with 16 spawn points per side, and no objectives. Respawn time defaults to 1 second, match time to 999. This map is intended for shooting practice.
This map is based upon the popular Counterstrike map "Dust". This is a team deathmatch/CP map. Like the description says this is based on the popular Counter-Strike map Dust (de_dust). It is a
This is a pretty simple deathmatch map. It feartures one house in the middle of a small walled in area. The house has a few pieces of furniture in the rooms but nothing too fancy. The house has
Team must hold the flag for a total of 5 minutes to be the winner. Holding the flag less than 10 seconds does not count. This map should only be played in "wolfmp" mode. Default spawntime for both
Briefing: Allies and Axis are fighting for control of a radio transmitter. The transmitter is located at the top of a war damaged underground bunker. Each team is attempting send a long