greater LOS for ai = higher ranges on firefights. -aiming made more much demanding by a rewritten recoilsystem. -same damage now taken from player and from the npc. -enhanced damagesystem and finetuned damagezones. legs will bleed more than arms. -adds in 5 new ammo types that can be found randomly. -rebalanced ammo: AP ammo is more accurate, but does less damage and damages the weapons slightly more.HP ammo is verry inaccurate and weak in piercing armor, but does more damage. --:enhanced gameplay: -Hounter-mod: Healty Food is virtualy unpayable... and the stuff one can hount from the cratures is irradicated. Well, the zone is not a ponyfarm. - inspired by Larkis -script to repair broken stuff. ask the barman or trader about news to bring up the repair dialog. (by hERd) -darker nights -longer questime. -tweaked headlight to achieve a even more creepy atmosphere in the dark dungeons. -higher carrycapacity (60/80) -npcs may panic. (this can be also a savety value, like for cook who will not suicide into the duty assault anymore.) --:new eye- and ear- candy: -girl on tv instead of the borring railscene. (by Heru) -great new bonfire musik, including a reactivated harmonica. (by MadDocBe) i fixed the ogg-comments, so the distances in with the sounds are hearable are correct now. -New awsome looking Weapon skins. (by giv_em_hell and bergatroll) [/quote]
Another edition of Motor´s Modded Melange of Mods by Other Modders and Own Stuff, this time with a cool installer!!! [quote]--rebalanced combat: -lesser weaponmissfire, grater scoperange and
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