Jerbot77 today makes his SWBFFiles debut with the map Rhen Var: Colony. It can be best described as a cross between Rhen Var: Harbor and Bespin: Cloud City. Being that this is a first map, one
Today AQT brings us a fairly unique map, based on a simple concept: a group of Republic Commandos must defend a single central command post (the \"Extraction Point\") on Geonosis while under heavy
This is yet another forest map by bobfinkl, this time set on the planet Alderaan. The environment consists of a forest surrounding a lake, with points of interest including a village and a swamp.
\"Panzerkrieg,\" by w-a-r-u-m, is a pretty standard first map. It\'s a big open plain, unmodified from the default munged map, with the CPs moved and vehicles added. The requisite vehicles, of
\"Death Star: Prison Break,\" by Jaspo, despite sharing a name with the stock campaign level, is a relatively fresh take on the Death Star design. It uses, as can be expected, heaps of stock
\"Amador: Deep Forest,\" by yodakid, is a pretty straightforward forest map. It\'s got a number of command posts spread out over a forest bisected by a river. There\'s a reasonable amount of
THEWULFMAN is back today with this update to his previously released beta map, Ryloth: Nabat. This version removes the beta label and makes a number of changes to the map. First off, the general
This is a small little hack by PfW_Skip that adds in all the campaign maps to the Instant Action screen. The new maps show up as duplicate names of the original ones, and only have a Conquest mode.
Marvel4 today releases an updated version of his conversion pack for SWBFII. The pack contains some side changes, all of Battlefront 1\'s maps as true to the originals as possible, and is overall a
JGPDOGLOVER is back today with another menu screen. This one appears to mainly use the cover art as a sort of mashup between the SWBF1 cover art and the SWBFII cover art. To be completely honest,