Here's a small contribution by 666rulerofclones. The "ARC captain source files," which really amount to nothing more than a small hexedit to the mesh and an .odf setup, since all of these source
Game_Jedi's "Swoop Racin'..." map is a look at a rarely-used concept in SWBF2 - racing. It's basically a bunch of mountains making a track through canyons, with no real end in sight. There is a
This map, by [SBF]Dann_Boeing, is a remake of his earlier map of the same name, set in a land of whimsy in which many songs of the 60s would claim setting to. I'm sure the dozens of reference to
This map was... a pleasant surprise. I don't know whether it was the author's first map, but he does say in his readme that he's "still learning" and (although I suppose we all are) my supposition
Here's a pretty simple hex-edit mod by master_of_battlefront. It'll replace the Episode III clones normally found in that level with Episode II clones (which he's calling the 120th legion). It will
(Review of previous version can be found [url=http://starwarsbattlefront.filefront.com/file/Battlefront_2_Sides_Expansion;94671]here[/url]) Here we have version 2 of 666rulerofclones' Battlefront
[quote]This is just a simple hex edit I did. It makes it where both sides on coruscant are cis. One side has droid pilots and droid marines, while the other has the basic infantry. Kind of confusing,
This map, "Aaris III: Beachhead," by bobfinkl, is easily his best work yet. And I think it's a great example of how using the [i]right[/i] Yavin IV assets instead of the [i]wrong[/i] Yavin IV assets
Commander_Fett's first foray into mapping, "Mygeeto Assault: Protector," is notable as a very solid first map. It's not the best map, by far, but some very fundamental aspects of mapping were touched
This sides mod by 666rulerofclones is a step above his previous work. The main thrust of the mod is replacing most of the weapons with rifles, in an attempt to "balance" gameplay. There are a