\"Duulan: Canyon Village,\" by Ty294, is a large open-field map in an environment that is essentially a cross between Naboo and Kashyyyk (Islands). I\'m not a huge fan of big, open maps like
This map, by SleepKiller, is a wide-open map set on Bespin. I think that the idea for the map is a good one - having a maze-like map set as a faction\'s base - but I think that this map falls a
Canyon Ambush, a map by grayo03, is a rather large map that appears to be set on Geonosis, a place of many first maps. Presumably, this is a first map as well, which if you\'ve spent a lot of time on
This pack of sky_dome objects greatly increases the choice of ships with which to decorate the skybox of a project. There are over thirty to choose from. They are divided up into four side .lvl
This map is gogo12\'s recreation of the Dxun Moon level from KotOR II. It looks pretty nice. It seems like a reasonable recreation of the level, although it\'d be nice if a few props were
My first rep.lvl go to Computer, local disk c:Program files/LucasArts/Star wars battlefront/Gamedata/Datat/_LVL_PC/side, rename rep.lvl to rep-original.lvl and put it somewhere safe, then put my rep.lvl in it's place.
[quote]This is what I\'d like to call, the first era mod for SWBF1. It was previously thought that era mods and game modes were just totally impossible. But, it turns out, it is possible through the
[quote]This file changes the rep.lvl skins and weapons. I combined the stormtrooper class with all of the rep.lvl classes, this is how they turned out. Instead of a visor for the clones they have
This map, by gogo12, is a recreation of Korriban, as it\'s been shown in a couple of different forms of Star Wars media. It predominantly apes the Korriban shown in the Knights of the Old Republic
[quote]TcF Mod Map(S) i hope all the TcF people get the mod to work there will be no promises that the mod will work because im new at moding if you dont see the buildings and ships then xfire me ill