For someone's first map, this is excellent. Bespin: Escape is an urban map set in Cloud City. The layout of the map is similar to the shipped Cloud City map except this is a lot more expansive.
Here's the second version of Ty294's map Duulan: Canyon Village. I've actually never played the original version so I can't really give you an idea as to how much the map has been improved, but I'll
This is only the fourth BF1 Space Map (We had "Hoth: Escape" before BF2, and then a Coruscant Space map conversion and a GCW map conversion). There are flaws with it. One, the ships don't explode,
Well, here is gogo12's second map (I believe), this time taking place on Mygeeto, set in the Clone Wars era. It's a big map, and this time I found my way round it. The main glitches are lsited below
[quote]=FEATURES= -realistic recreation of "Helms Deep" from "The Lord of the Rings: The Two Towers" -available in CW and GCW eras -200 units on the map at once with 1000 total reinforcements on
Black. That's the term I shall describe this map with. Apparently this is Coruscant, but the only details I could make out that told that was the Jedi Temple objects north from where I started. There
Duulan reminds me a little of Mustafar. Lava fields, lava fields... and more lava fields. Not one of my favourite kinds of maps but give it a go. HINT TO TY: There are MTT Engine sounds actually
Here we are again with [b]Ranen: Platforms[/b]. I have played both versions, and I much liked this one. It features a number of sides changes, as well as some new ships, but there are bugs, all of
"Woods: Search and Destroy," by BHF_Breakdown, is a rare attempt at an objective-based map for SWBF1. While (and of course there is this caveat) I don't own the game, it certainly seems like a vast
This is the stock "Rhen Var: Harbor" map, only with BF2 sides. Now, of course there are 5-a-side limits, so what MileHighGuy has done is the "Pilot" class with a "Commander" calls (more accurately a