To install all patch changes just replace the old Xml folder with this new one. ---And to use custom ships names you must (be able to edit Xml's, if you don't know how, sorry, I'm not gonna explain it) Go to the Game Constants
This patch fixes: The power of infantry is now balanced. Small arms fire will no long deal significant damage to armor. Decreased Galactic population limit roughly %40 (The game engine can not efficiently deal with that many units on the GC map
RAF MOD FINAL for FOC 1.1 by Ralfsolo raphaelmi@yahoo.com 06/2008 Mod for SW empire at war Force of corruption 1.1 Hello I made a mod for myself but I had fun so I share it, I have put together few mods from others people and my mod (all the
Battlestar Galactica Colonial Wars- Bug Fix Patch This patch is released on the bases of fixing all of the problems found in v5 of BSG Colonial Wars, if you experienced problems with the mod you are advised to download the patch to repair all prob
Thanks for downloading the Acclamator II Assualt Ship mod!! Installation: 1.Extract all files into mods folder, (this is just for a "basecamp") 2.go into data, then xml, copy all folders into the xml folder in: C:Program FilesLucasArtsStar Wa
Skydome Mod #1 By Enceladus This is mod that adds 10 brand new space secondary (nebula) skydomes that can be used ingame. The texture files were created by me and the coding was done by me. The skydomes are coded and the models have been hex-e
FoC Real Rescale 1.0 This mod brings the scale (and look) of the space ships and space projectiles closer to the source material. It is inspired by past mods for EaW that did similar things but i noted that no such mod had been made for FoC yet,