This mod adds T3 scouts to each faction. Each scout has a special ability and omni. Aeon: Teleport UEF: radar jamming Cybran: cloaking To activate the Cybran and UEF abilities, you must
This mod comes with 3 new T4 units, Enjoy =====New Units===== Aeon: T4 Destroyer bot: Salvation Cybran: T4 Assassin bot: Phantom UEF: T4 Experimental gunship:
This MOD Removes the T4 UEF Mavor, the T4 Cybran X-Rapid Fire Artillery, and the T3 Aeon Emissary. I put it together to use with my friends in conjunction with the NoNukes MOD. The MOD was designed to remove (in my estimation) lame units from the
This MOD was inspired by the "No Mass Fabricators" MOD by HazardX. I used the NoMassFabs MOD as a base reference on how to disable specific units in the game. Myself and most of my friends never used Nukes in TA. We found them to be too destr
This mod alters all naval units - that is to say, all ships and submarines, as well as the Tempest and Atlantis T4 units - to leave wreckage behind when destroyed. It was originally suggested in this thread by Recon. Bonomel and I developed independe
Multi-Role Interceptors V1 This Mod Enables Tech1 Interceptors to attack selected land/naval units (structures won't be targetable at the momment). when they're on patrol or you issue an attack move they'll only attack aircraft so any other uni