Enhanced Monkeylord: bigger is better! This one has reduced veterancy caps, the ability to target air units with its laser, slight buffs to the AA guns, and is about twice as large in all dimensions. Footfalls now damage friendly, so be careful! S
Modifications: - All commander upgrades free of charge and instant. - Huge increase in buildspeed, after the build-speed upgrades - Resource upgrade will give you +1000 Mass and +10.000 Energy How to install: Copy the file free_upgrade_command
Each unit gains veteran levels from 1 to 5 which provide "buffs" like extra HPs or self regeneration for achieving a predefined set number of kills ranging anywhere from 10 to 2000. This mod allows your units to achieve a level of veterancy for ea
POSSIBLE WORKAROUND TO GET THIS WORKING IN THE CAMPAIGN: After following the usual installation, put the contents of the mod in a modsCampaignBranch folder, it then alters the campaign units too. If this causes a problem for anybody let me know asap.
Added more unit cap choices for skrimish, multi and lan games. Unit Caps are now... 50, 75, 100, 150, 200, 250, 300, 400, 500, 750, 1000, 1500, 2000, 2500, 3000, 4000, 5000, 7500, 10000 Enjoy the update. Install notes: Place into the gam
INSTALLATION ------------------ To install the Modular Damage mod, extract the 'Modular Damage' folder to your 'Supreme Commander/mods/' directory and enable it through the mod manager. KNOWN ISSUES ------------------ - Sometimes when weap
I've been playing with the demo for quite a while, just got the full game, and while it's great fun, I only rarely use tactical missiles. The cause of this, I have decided, is range. The mobile missile launchers are great, and (if you can afford them