ok well like the name this mod allows you to use the seraphim in the campaign (you will need the [url=http://supremecommander.filefront.com/file/No_Campaign_Restrictions_FA;91473]campaign
Well here is a bug fix patch, this is an unofficial community patch to fix some of the bugs in FA cause there is allot, look in the readme for a full list. - Eluvatar
well if you have seen the "[url="http://supremecommander.filefront.com/file/Community_bug_fix_patch;92590"]COMUNITY BUG FIX PATCH[/url]" this is close to the same thing. but this balances (wow also
well this is almost the same as the file I just uploaded but with some fixes and stuff so use this and here is my review from the last version [quote]well most of you have proly seen this mod
well most of you have proly seen this mod before but only for supcom not FA and here it is *cheers* now for thos of you who have not seen it what this dose it makes adjacency bonus have a longer
This is a new modification by Eluvatar. It adds a new T4 unit for the Seraphim faction, which acts as a "super-factory". It's a special building, producing air and land units at 5 times the speed of
well this makes it so you can use all of the mods on this site (and everywhere else) in the campaign !! yaya and thats about it :D P.S. yaya I know this was a short review but what can you say
well this is a mod that makes the fatboy and scathis useful and unique (Déjà Vu Title:eek: ) its just changes the stats Fatboy: Health is now 17,000 HP Shield is now smaller (20 instead of
well here is a new (sorta already V3) mod today this mod allows you to build T3 mobile AA (wow it matches the name) for every race they are very nice models with build pics, unit descriptions and
This mod disables T4 units when you use unit restrictions on nukes and game enders. so what it does if you are the seraphim with nukes disabled you will not be able to build you super nuke to kill