There\'s not much to say about this file. It\'s just a quick update to Resinsmoker\'s popular Airstaging Firebase mod. The author added four lines of code to add support for the Supreme Commander
Anyone remember the siege shields mod for the original SupCom posted a while back? Well the author has graciously submitted a quick update for our downloading pleasure. This \"quick and dirty\"
There is a ReadMe file with instructions on how to install the mod... Important: You must uninstall version 0.02 and install v.0.03 before installing the SP UnitCap mod... This applies only to
The ShipWreck mod originally made by ToxicFrog for Supreme Commander, now converted but FunkOff to be compatible with Forged Alliance. What this mod does is allows ships to have wreckage (hence
This mod changes allot about how you play supcom it makes all of the races more diverse (hence the name :p) for example: the uef are now a turtle race the aeon have high accuracy but low health and
This mod allows most building to be place on or under water. Water Surface buildings include: Air Factory Air Staging Point Defence TML T2 Artillery only Radar (Not Optics) Seabed
This mod makes all units crash do no damage on the way down. So now when you have a friend that spams you with CZARs (ptf that's never happened to me :p ) you don't get killed by the crash damage.
This is a fun update to the mod it's not one of my favorite mods (thou it is good :D ) but its lots of fun to play with your friends and I would suggest it for anyone that wants to have some fun with
It adds a lot units that were made by resizing the original models without removing any of the original units. First I'd like to say thanks to Manimal for making the UI and to Legion Darrath for
1.8 News : 1 new tech 1 experimental Unit for each race. 3 or 4 news units for each faction ( all techs ) All mobiles land units auto upgrade when they have veterancy level.