I decided to give the monkey lord, the galactic colossus, and the fatboy and now the czar, the UEF shield generator unit, AND the aeon shield generator unit. Both ML and the GC now have a personal shield (after much trial and error lol) All hav
Simple mutator to give all units in the game a small amount of regeneration. This regeneration is in addition to any regeneration the unit originally had, although it doesn't change the regen most units get at veteran level 5, and it doesn't change t
This MOD Removes the T4 UEF Mavor, the T4 Cybran X-Rapid Fire Artillery, and the T3 Aeon Emissary. I put it together to use with my friends in conjunction with the NoNukes MOD. The MOD was designed to remove (in my estimation) lame units from the
This MOD was inspired by the "No Mass Fabricators" MOD by HazardX. I used the NoMassFabs MOD as a base reference on how to disable specific units in the game. Myself and most of my friends never used Nukes in TA. We found them to be too destr
This mod alters all naval units - that is to say, all ships and submarines, as well as the Tempest and Atlantis T4 units - to leave wreckage behind when destroyed. It was originally suggested in this thread by Recon. Bonomel and I developed independe
Multi-Role Interceptors V1 This Mod Enables Tech1 Interceptors to attack selected land/naval units (structures won't be targetable at the momment). when they're on patrol or you issue an attack move they'll only attack aircraft so any other uni