My entry for the plr/ctf contest. This map has the new ctf gametype. Special thanks to: -Youme (blu/red dev textures) -Shmitz (Intel pedistal -A lot of ppl for some feedback in steamchat
Changes from b1 to b2: - Breakable guardrails are back! Will need further testing however - Added random misc goodness into the map for better presentation - Added ambient sounds - Redone skybox
The map I made is an arena map, called courtyard. The map is currently in alpha, so don’t look to the textures I used, I now want to test how it plays.
Beta 3a version of my ctf map Cruise. Changed from b3: Packed correctly, I hope. Changed from b2c : New vent alternate routes to lower deck More detail work. After maxing out brushsides i had to go around and redo alot of stuff, but now t
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Attack & Defend CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence brie
Hourglass is a control point map. It's a remake of the original C&C_Hourglass from C&C Renegade. Changelog for Alpha Three Added textures and detail on underground CP. Added tiberium model and tiberium ground texture. Added minimal detail on
Finally got it together... Stages 1&2 Don´t hit me for the filesize, massive custom content has its price ________ A community map created by eerieone Objective Blu: BLU wins by bringing the Transmitter to the Capture Points. After th