Faceoff is a intelligence map that is harder to describe than many. It is not simply like 2fort with 2 bunkers and a bridge in the middle. Faceoff breaks the barrier of symmetry and replaces it with strategy, giving both teams their own separate base
This is my very first map, released for playtesting in a1 stage. This map is based off of the thrill of Gravelpit's final tower capture point, with a unique theme (spytech/island) and only one control point. Custom materials used: Tribes 2 switch and
Alpha 1: First release. Alpha 2: *Replaced upper setup doors on the middle area with windows *Added new ground texture *Added water *Replaced medium healthkit in the center with a full one *Removed the 2 medium healthikts near the base
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
The final version of my TF2 level design project. It's a CTF map with a twist: Once you capture the intelligence briefcase outside of the opposing base, it respawns further inside. Three total captures win the game. For more info on the design theory
A Gravel Pit Style Cp map set in a stormy alpine enviroment *Backstory* RED have recently discoved the profits to be made from water the most obvious place to build would be of couse - a water collecting factory atop and around a stormy forest.