Invade CTF This is my entry for the TF2Maps.net mapping contest. It's not too much so far, but it's 2/3's of the 1st stage of 3. Work in progress. Criticize or comment!
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
New in cp_basic_b4: Gameplay: - Respawn room and respawn room exits have been reworked so that they are more intuitive and fluid. - "The room that does nothing" to the left of each respawn room now "does something," a lot of things actually (y
from alpha11 to alpha12 this alpha is both about fixes and about smth new GAMEDESIGN Major: >re-design stage point B >re-designed stage2 cpA to cpB pass >and new ways to cpB stage2 Minor: >fixed blu spawn exit/windows >new playerclip
First Map I've made, an attack and defend style map similar to Valve's Cp_gravelpit only in reverse. Blu team is set to attack the red team's base first at the center point that is open to everyone. After capturing this point Red's two side points ar
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
Review of toy_fort_alt: This map a map remake cp_toy_fort_beta2. This map became first mine map for TF2. I'm changing this map, because beta2 is unsuccessful for playing teams tf2. After my 12 beta