CP_CAULDRON ALPHA 5 (cp_cauldron_a5) Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.5 ___________________________________ Revision Hi
So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base. I've tried to emphasise the division betwee
A very angled map, like Junction, but also very open (in parts), unlike Junction. First map, so I don't know how may people will like it, let alone actually play it. Speaking of, I need somebody aside from myself to playtest it. Anyways, I hope that
STAGE_1 >added one-way door to cave entrance near pointB >captime for pointB decreased from 6 to 3.5 srconds >slight rrespawntime tuning >added new ramp near pointB for red snipers\engies STAGE_2 >added more signs for both red and blu >cap tim
Cp_basic is currently undergoing an art/design overhaul. For all intensive purposes, I'm building the map again from scratch. I'm going to do my best to keep gameplay-affecting design the same but will be adding some things, correcting some things
CHANGELOG from alpha8 to alpha9 GAMEDESIGN Major: >bluspawn moved closer to cp A stage1 >changed area around redspawn stage1 >lots of changes at pointB stage1 >added 3rd way ou blospawn stage2 >added new ways inside red base for attackers
Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.4 ___________________________________ Revision History ALPHA 4 * Moved final forward s
Grinder (CP) (Alpha 8) - Not ready for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Control Points Grinder is a 4-CP push map! To win, each team must capture Control Points A and B, then move on to the enemy HQ. The HQ cannot
Changes from A7: * Doors at 1-1 * moves both red spawns further away from the last capture points * additional graphics * new route which brings red directly to 2-1 * redesign of 1-2 * altered the vents at 2-2