Gameplay: - Ramps beneath respawn rooms have been removed in favor of a series of three fans that slow the player's fall and create a generally low gravity-ish environment in their proximity. - Respawn wave time has been pushed back to 4 seconds
Gameplay: - Respawn time adjusted to 5 seconds. - All ammo packs/health kits between the pillars have been upgraded to the medium tier. - Nooks in pillars have been made deeper and better for hiding for all classes. - Nooks have been made talle
New in cp_basic_a2 Gameplay: - Blocked off area to the left of both respawnrooms - Reworked cap point to be both smooth and "unstickyable" (previous iteration had issues). Art: - Added a ton of props. - Added a ton of overlays/signs. -