This map is 3CP Attack/Defend map (Gravel pit style). RED defends, BLU attacks. Theme is something between harvest and gorge. (Something unique) the author wanted to make something unusual, and he
Ok. I'm going to say it simple: this map is the best. First off, it's big, it has a great lay-out (traditionally symmetric on both teams), and it's new, refreshing. It's not a cheap knock off of an
This map is based on a map that was included in a Quake Mod for the old Team Fortress, if i read the description right. Well, who wants to play a bad conversion of a bad map? First off, it's way too
Description: A standard Push Control Point map with a twist: All points are unlocked. The goal is to either capture and hold all 5 points, or to control the most points at the end of 20
Important things to know when playing the map: - On the very final cap (3-2) you can capture/block by being on top OR bottom of the building where the point is located - The rails will
A simple CTF map meant to tackle the flaws of traditional CTF in TF2. Features -Security doors: Close access to the intelligence room flanks for 10 seconds after each capture to help reduce chain
A woody tower in the forest... This is Xenrak's first map so please don't fill the comments with bad cmoments. This is a map designed for a competitive match (6 vs 6). He made the entire map, his
The basic premise of Devil's Brew was to address the issue of 5point/2way/granary-style CP maps stalemating, whilst also introducing a new element to the gameplay. More plainatively, the middle and
A new locale has emerged in the constant search for those fabled pits of gravel. In the mounting desperation, fuelled by the ever growing gravel shortages, the teams have taken to searching below
The Achievement_Turbo series is significantly known for being an attempt in combining the styles of private and public achievement maps into one map. The developer has done this by dividing the map