This is the first map I have made for Unreal Tournament 2003, and I decided to get some inspiration from one of my favorite first person shooters, Goldeneye 007 for N64. Its not completely
A hotel overlooking a quiet mountain town is suddenly struck by a massive orbital ion cannon blast. Warriors fight amidst this devastation, turning the peaceful town into a brutal warzone.
Kinda Quakeish one would say, but at the time I was playing RA3 and felt in an arena kinda mood! Its a Stoney Goth Kinda level. A few Jump Pads, some rain, and Lots of INTENSE Game Play.
A large ctf map in a snowy valley, in the middle of a nasty lighting storm caused by some sort of machine. Has some special transporters that take you special places.
This map is set in a futuristic cyber-prison environment. Lot's of long hallways and multi-levels to it. Here is an excerpt of what the author says about it[quote]Survival Tips: It's probably best
This map is designed with lego building blocks. Map has only one room, which is divided on each side by a lego wall. No need to look for weapons and health, because the only thing you will be armed