(UT2004) Gothic for The mod Killing Floor 2.5 This map has been fixed so it's compatible (lighting fixes) - and will actually work with KFV2.5 (some items from KFV2.0 caused crashes). And sadly
For the Killing Floor Mod 2.5 A file fix map so Happy Works works ok and looks ok with KF2.5 Also added: more players starts 30 + more Traders teles and more weapons + ammo. Plus cash stashes.
UT2004 mod "KillingFloorV2.5" InfiltrateV3 has been modified for Killing Floor V 2.5 There are also 30 players spawn positions and more Trader teles. Beside the modifications of the map for KF
3 maps converted from UTXMP's XMP-Alcazar map. Therefore requires UTXMP. If you don't know what it is: it's a large map with 2 floors: the ground floor that is of typical Onslaught layout, and the top floor that has a shattered bridge. The bridge is
Deep in the System of Janus, the Liandri Corporation discovered a ice giant. After a long time the LC wanna make a natural planet with terra forming but it's failed. This is not a re-textured version of the torlan map, its a complete new map, just
A two-level industrial building converted into a deathmatch arena. This is small enough for 1-on-1 matches, but it's also large enough to have more players without becoming too spammy. Note: Requires that UCMP2 map pack be installed.
A realistic outdoor camping ground, complete with tents, a public swimming pool, kid playground, picnic tables and a soccer or outdoor hockey field. The name of the level is Campground Gallinazo, based at the city of the eternal spring of Arica, Chil
In ut 2003 i had a lot of fun with the map DM-DesertWar. There where all kinds off versions in ut2003. I made a ut2004 version of it, and used idea,s from these different version,s. Simple gameplay, with a lot of superweapons. Also some ONS weapo
This is a fairly large map as far as deathmatch maps go. It looks great, but I do have a few suggestions. The towers / rooms are way too large in respect to the player. Outside, everything seems