To summarise what this map is - it\'s a miniature labyrinth. One that you probably won\'t get lost in, but a mini labyrinth all the same. There are two levels to the map; an oddly roofless house
Another day, another abbatoir. Such is the way of Unreal. Anyone playing this map should expect to be reminded of UT99. All the hallmarks are here. Simple architecture, non-specific layout, and a
Now, it may just be me, but so much about this map screams \"Classic UT\". Again, there\'s a simple layout. Again, there\'s a very smooth flow of gameplay. Again, the FPS is as high as it can get,
Expected to be wowed once you saw the title, eh? Well, sorry to disappoint. What we have here seems to be standard {TARD} fare. Low detail map, good layout, decent gameflow which is hindered
Usually a ported game is a bad thing...that is...the ones where the resources are all ripped directly out of another game. Not in this case. ShredPrince has done a fine job re-creating this Unreal
A simple deathmatch map intended for sniping or invasion style gameplay. This is another one of those \'small as a mouse\' type maps, so there are lots of places to explore with a high-powered
This Deathmatch level from Marcin Black is a re-creation of his favorite Max Payne map. The theme is a steel warehouse featuring loading docks with lots of forklifts and trucks, which provide great
A very original looking map from Andrew "Midknight" Riddle. This medium sized DM map is suitable for around 2 - 8 players. It has a gothic theme to it...and under the influence of the full moon
This is a recreation of a MarioKart64 layout - rebuilt around the Unreal Championship 2, UT99, and UT2004 themes all in one. The level has a very symetrical layout. At first I thought I kept