restarted. The maximum number of Zombies in the arena and the Zombies skill,starting health and the damage done per second is configurable (Note that the damage done is then adjusted according to the skill eg.the lower the skill, the lower the damage). You can set the Zombies to be very aggressive as well. When a Zombie dies, he drops a pickup (such as health packs, shield pack, udamage, etc..), according to a "dropping probabilty" which can be set in the mutator's options. You can allow a "special dropping", which is meaning that in a configurable percent of cases a killed Zombie drops a "special" and also configurable pickup (XWeapons.RedeemerPickup as default). You can optionally allow Zombies to gib up violently and eventually explode, upon death. WOOT!!! The "gibbing probability" is configurable as well as the explosion damage, radius, damage type, emitter and sound. Ah!... and enjoy the new game-type I called "Skulls Invasion" !!! "Skulls Invasion" is the name of the new game-type where humans have to fight against an evil order of Skeletons!!! The Skeletons' properties are all set in order to the skill you choose in the mutator option panel.
Special greetings to EvilEngine, because he made the zombie models and textures When a player is killed a new Zombie of NightMare is created. When a Zombie gets killed it won't be
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