This is a perfect example of how your readme.txt file should look. ================================================================ Title : DM-Dawn Version : 1.0 Release Date : 30-04-1999 Filename : DM-Dawn.unr Author(s) : Geppy (Zero) Email
Map Title: DM-D-Lite Author: GreyTiger EMail : jakaboo@home.com Build Length: About a week on and off Re-Release Date: Oct 8, 1999 Start Points: 8 Player Load : 3-8 Description : Its my first Unreal level and its basically a carbon cop
================================================================ Title :DM-Concatenation Version :1.3 Release Date :wed june 23 1999(first release) fri july 1 1999(release of fix) Filename :DM-Concatenation.unr Author(s) :Phil Cole a.k.a. -=¤wi
================================================================ Title : DM-Carnage_Cathedral Version : v.1.00 Release Date : 06/28/99 Author(s) : Randy Shrader Email Address : randyshrader@home.com Web Page : =========================
================================================================ Title :Dm-Cakehole Version :1.0 Release Date :4-12-99 Filename :DMCakehole.unr Author(s) :Timothy Wilson Email Address :twilson03@tampabay.rr.com Web Page :None yet. Description
================================================================ Title : DM-Burak Author : Steve Keene Date : 15 Nov 1999 Filename : DM-Burak.zip File contents : DM-Burak.unr : DM-Burak.txt Email Address : hb4779@together.net Home P
DM-BK2 - Version 1.1 Changes. The Corridors where bots tended to get lost are now removed. The lifts now have triggers in place so that they will come at your request. (ooer). I think the pathnoding works better on the top floor. The bots sh