Добавил: The DSystem
[UPDATE] - When this texture was made, the only available sources of material were concept art, and rendered/animated game trailers of varying quality.
This is accurate based off of those. The textures and final released characters may differ from what you see here, but I will not have the time to update this.
Well, someone had to do it.
Colors are matched using samples from both video stills and promo images. I had to take some artistic license with certain parts (there are indeed, SURPRISINGLY, differences between the models), for example; in TF2 The Soldier has boots up to his shins, in Final Combat he doesn't, thus I had to accommodate.
The 'Tash' is optional due to the Soldier only having one facial texture. I'm not recompiling the model to have two just for this. I may consider making an 'HWM Heads' Tash if enough people request it, but don't expect it soon as I don't have much free time as it is.
Finally, there is little to no details (such as straps and badges) on the helmet. This is due to the helmet being unwrapped in an awkward way, thus making anything but solid color look stretched and weird. If anyone has the patience to make a custom model for the hat, be my guest.
Also includes arms textures.
P.S. Additionally, going back to the helmet subject. It is indeed possible to put any detail into a stretched area, through clever image manipulation. I have done this before (take the EGON badges on my old GhostBuster skins for example), but in this case, the details in question are also 3D on the normal model, and doing the cheaty method results in a detail that has little sharpness to it (the small details become blurred), thus it would be far easier to just either wait on a custom model, or use the plain helmets. Simple as that.