To make an expanded and more realistic modification to civ4, allowing for longer games, longer wars, and more intense gameplay with a bit higher difficulty and learning curve to properly manage and
A custom North-western Europe scenario with fully functioning custom civs and appropriate start locations. Thanks where necessary to those whose work I borrowed for this project.
Finally, the epic modification for Civilization 3 is coming back for Civilization 4. It\'s just in the beginning stages, but there are already twelve ancient civilizations (not fully-fledged, just
This is a mod to make religion a bit more realistic in the game. No more Hindus eating Cows, Jews and Muslims eating Pigs, Jewish missionaries, etc. Obviously fiddling with religion invites
Added droughts and fertility. Also fixed a rare bug with a big earthquake where it could delete improvements on plots which were a fair distance from the source of the earthquake. Sorry for the short
This is a mod that adds commerce on road and railroad, add terrain transforming and restore worker ability to plant forest. I add 1 commerce on tiles with road and any improvement, add 1 commerce
TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is conquered, a list of techs the enemy has that your empire doesn\'t is created. From that list a
This is my First mod ever. I have added two map size options to the game. They are Xlarge at 160x100 and Giant at 192x120. The map setup times are (3 to 5 minutes) and (9 minutes) respectively. My
This mod adds two new units, the Caravan and the Supply Train. As best as I can tell, the AI does know how to produce and use these units. Stats follow: Caravan: Available with Currency, costs 50