The Tradeable mod is designed to make it easier to tell for which resources you have extras. This makes it easier to make resource trades with other Empires. More specifically, it will separate the
This mods goal is to provide an alternative economic and military progression to enrich the gameplay experience. A list of changes which have been made in this project are listed below.
Investigation into further math errors revealed the source of several of my issues. Rather than counting the turns up myself I believed several of the posts I have seen in various forums which
A small modification that allows religious victory. A religious victory can be obtained by controlling a Holy City and spreading the religion of that Holy City to sixty percent of the world\'s
To go with the Gigantic Map mod, I\'ve created a mod that slows down the game even further than the Epic setting. I call it Dynastic. It also significantly extends the total number of turns in the
This program allows the installation of new graphics for Sid Meier\'s Civilization IV™, based on satellite images of the NASA Blue Marble project. The graphics installer is accompanied by a small
It´s similar to the Forest Replanting Mod by rezaf. There you had to built an improvement and let your citizen work this title from city screen. In my Mod you can simply plant a new forest just with