Hi people of the Earth, I have included all the tanks that I have enjoyed in one little pack. Some of the tanks I could not identify who had made them so I put what mod I got them from. If you
This mod basically enables barbarian unis to be automatically spawned in oceans. When examining the SDK code it turns out that the feature way already available but was not taken advantage of
Immigration has always been a part of the history of the world and now it can be part of the history of your game. There are several conditions that can cause a city to spawn immigrants war,
This mod changes the types of barbarians that will appear in the game from warrior, swordsman, axeman, archer and longbowman to Geirrman, Helwyr, Huskarl and Norse Axeman.
The great options mod is just that a mod that provides players the flexibility to configure and tune as many options as they want. So for instance if they want to use the enhanced foreign advisor
[quote]It always bugged me that many units in Civ4 look completely out of place with their respective civs. For example the Germans have a Native American scout \"in their employ\", or the Malinese
Hey, soldiers! A new version has come, of the Robo Composite Mod. The mod itself is not a mod, but a collection of the - [url=http://forums.civfanatics.com/showthread.php?t=140601]Lost Units
Hey all again! Here\'s a fun bit of mod: This mod adds a nifty feature. It adds a new way to win! The way to win is to grab a hero, and make him an avatar. To do this, you must complete the
Hello! Here\'s a new mod, this time very interesting! The mod I am currently holding in my hands is a mod that removes everything named religion, and replaces it with new religions. Not very
Hiyo! There\'s a new mod, the Reformation mod! This one takes aa focus on Germany, and of course, it adds new civs, new religions, and new.... Yeah... Enjoy!