Here's another map pack for us to play with! 6 maps, all well done. These maps are above average, but not quite excellent. The texture jobs are good, but some of the maps have repeated texture on
Here\'s a map pack of 8 maps for Zero Hour. Many of them are made for no-rush style play, made for building up your base before attacking. The maps range in size from 2 to 8 players. The
Aki Warfare Modification is a mod that makes a new story, aka a total conversion. You start out with a base side, like the Nekoketsukei Imperial Army. You then choose a sub-side, like lets say the
The premier WWII conversion for Zero Hour! Play as the Allies, Axis or Soviets, and defeat the rest! Complete Total Conversion featuring Aircraft, Tanks, Infantry, Buildings and Superweapons all
Armageddon: The Final Hour is a modification for Command and Conquer: Zero Hour. It is NOT compatible with the original version of Generals and has only been tested on v1.02 of ZH. The basic
Here\'s another Single player map from the master. He decided to mess around a bit with the weapons on vehicles, and this is what he came up with. You must help defend a USA base against the GLA
Here\'s an 8 player map built for 2v6. You could play it 2v2 as well. It is set in a somewhat grassy landscape with water-limited access to the southern two players. The map is generally flat,
Behold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring \'modders\' out there, it will provide you with some extremely
Here\'s a modified version of the USA last MIssion converted to Zero Hour with a few extra surprises! General Alexander, intel reports that the GLA have stolen equipment from the Khazakstan
Replay the 7th China mission from Generals in Zero Hour? Well, here\'s your file! It takes the map from Generals, and allows you to play with the Nuke General. In addition, there are a few