Weapons enhancement mod for Doom 3 ... features include: - Pistol fires shotgun slugs - Shotgun has a tighter pattern and improved clip size and damage - Chaingun fires plasma -
This mod replaces the grenades with a flare that lightens up the level. The idea is based by the community's ideas from forum threads where it was suggested to have an avp2 flare effect in doom3.
This is a fix for the previously posted [url="http://doom3.filefront.com/file/;29300"]Battle Ready Mod 1.0[/url] . It now shows up in the "mods" section of the menu, instead of automatically running.
This is another weapon mod that re-balances the weapon usage in the game. For the most part, It increases or decreases the potenency, firerate, and muzzleflashes of the weapons, and includes a
The Shotgun. One of your most used weapons in Doom 3 (well for me anyway) but I always noticed how the marine magically loaded 2 shells into the gun when he only put one in. This mod fixes that and
Robob\'s readme of his \"Pistol Speed\" mod says it all, I\'ve just taken his critique a step further and modified the pistol to act like a semi-automatic pistol should do: one shot per click.
This is a modification to the UAC prototype Plasma Rifle to make it a fearsome weapon, more in line with what a plasma weapon should be. This is not a mod just to make the Plasma Rifle the ultimate
This converts the grenade to a flare so you dont have to use the flashlight anymore. The flare has a ten second fuse on it and lights the room up red. Future version will make the flare like the soul
The plasma shotgun, pretty self explanitory. Lots of fun, deadly up close and can do alright in a ranged environment. The plasma gun emits a slight glow to light you up a little bit, and the plasma
The Doom 3 chaingun. 60 shots, very accurate, and 20 damage per shot. Exactly the way any real-life chaingun should act, right? No. This simple little .pk4 file fixes all that. The clip size has been