This mod aims at making Doom3 a more realistic (and hopefully more injoyable) experience. I am trying to improve realim by making the weapons more powerfull, Some enemies stronger, some weaker, and
This mod makes the guns in Doom 3 more realistic. Flashlight: it\'s now a more like a lantern. The Pistol: is now stronger, Rate of Fire Increased, a 15 shot clip, and a flashlight attached to
This mod is just a few texture changes that change the effects and particles of the plasma rifle to a greenish-blue color. As well as this, the gun lights up a sizable chunk of the surrounding area.
This mod adds a new weapon: the mighty flamethrower! Although this may sound quite exciting, the excitment doesn't last. The mod still has many problems. The biggest of them is that you gotta have a
This mod modifies the double shell reloading on the shotgun to make it seem a little more like a gun with an actual barrel and the guns are a little better to use in a firefight. The speed on the
This is a small mod that changes the pistol attack to a three shot burst. The delay between attacks was lengthened a little to help balance it out. Changes to the script are all marked so feel free
This Mod is based on Brian Phillips' "Doom 3 - Project Brian Mod v0.14". Modifications : - The BFG-Explosion is a lot lighter, like it should be! - The Chaingun can now save up to 200
This is a weapons mod that tweakes the firing rate, damage, clipsize, etc. of most of the weapons. See the readme for more details. It also removes fist and flashlight gibbing, and is merged with the
This is a great weapons mod that basically combines most of what the other ones do. It adds tracer lights to bullet projectiles, adds variable size flashlights to the guns, reworks the speed and
This is a weapon mod that will greatly increase the damage from the pistol, making it the BFG\'s little brother. THis mod is well balanced because you can only hold 2 shots per clip, and the time it